


mpv edca1e8 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects List of enabled features: 51deb asm bsd-fstatfs build-date cocoa coreaudio cplayer cplugins ffmpeg gl gl-cocoa glob glob-posix gpl iconv javascript jpeg lcms2 libarchive libass libavdevice libbluray libdl libm libmpv-shared lua macos-10-11-features macos-10-12-2-features macos-10-14-features macos-touchbar optimize osx-thread-name plain-gl posix posix-or-mingw pthreads rubberband stdatomic uchardet videotoolbox-gl videotoolbox-hwaccel zlib Configuration: waf configure -prefix=/opt/homebrew/Cellar/mpv-iina/0.32.0-dev -enable-javascript -enable-libmpv-shared -enable-lua -enable-libarchive -enable-uchardet -enable-libbluray -disable-swift -disable-debug-build -disable-macos-media-player -confdir=/opt/homebrew/etc/mpv -datadir=/opt/homebrew/Cellar/mpv-iina/0.32.0-dev/share/mpv-iina -mandir=/opt/homebrew/Cellar/mpv-iina/0.32.0-dev/share/man -docdir=/opt/homebrew/Cellar/mpv-iina/0.32.0-dev/share/doc/mpv-iina -lua=51deb Measured CPU time was about halved (2x as efficient) for the native app vs emulated app. I sanity tested by checking CPU usage while playing a 4K AV1 clip on an M1 Air.
#IINA VS MOVIST INSTALL#
arch -x86_64 pod install but with Sparkle 1.24.0.New AV codecs like AV1 are not cheap to decode and require as much processing headroom as possible.įWIW, I managed to successfully compile a native ARM app from your guys's instructions with these changes:.Non-native software decode raises CPU usage and lowers battery life.

Runs on AS Macs through Rosetta's x86 translation. Provide an Apple Silicon native build or Universal binary.
