
MSFS users can expect on new releases to run into optimizations problems, especially with World Updates. Plane 11 doesnt have this issue as a true multiplayer system is not included for X-Plane 11 and that even with private servers for multiplayer on X-Plane you arent going to run into much change needed to optimize your graphics and data settings as you need to do on MSFS.

This can be a major problem for users especially in areas where a large multiplayer presence is as this may require the user to have to re-optimize their data and graphics to be able to run MSFS smoothly. X-Plane 11 has the edge on MSFS for ease of use to get X-Plane 11 best optimized for your system as really that comes down to third party aspects whereas MSFS requires you to know what your system can handle in order to have a good experience.
XPLAN 11 VR HOW TO
This makes figuring out how to best optimize MSFS for your system paramount to having a good user experience. Using X-Plane 11 all data is housed inside your computer, whereas for MSFS quite a bit of data is streamed. Overall, this leads me to conclude that issues regarding controls is not so much a platform issue, so much as a new user learning curve issue. Quite a few people that are migrating to MSFS from X-Plane 11 post FAQ questions on this forum about key assignments but I have found that beyond the newcomer learning curve and new aircraft input assignments, there really isnt much assistance needed regarding controls. However, after becoming acquainted with MSFS controls more, MSFS has a far easier search for inputs and nearly identical key and hardware assigning is there as X-Plane 11.

Initially when I had downloaded MSFS on release I struggled with the difference in key binding as there are notable differences from X-Plane 11. Easily MSFS is the better option if you are solely looking at graphics.
XPLAN 11 VR UPDATE
It is important that I identify my computer as performance may vary on other computers and is a key component of my method to comparing the two platforms.Įven with the recent Vulkan update to X-Plane 11, MSFS is still lightyears ahead of X-Plane 11 in graphics even with Orbx and third party scenery detailing installed on X-Plane 11. My computer is rarely used for other games. My system uses an I9-9000KF that is overclocked to 4.9GHz, along with an EVGA 2080S, 2TB of Samsung ultra M2 SSD, and 32GB of G.Skills Ripjaw V RAM.

Michael’s rigs usually are built for optimization for X-plane. I should point out that XForce is a company owned by Michael Brown, who is a good friend of Austin Meyer who works for X-Plane as a designer. The comparison was conducted on my “high end” gaming computer that was built by XForce. I have last used both yesterday to make an evaluation of both in their current state.
XPLAN 11 VR FREE
While people are free to make their own decisions, as an infrequent user of X-plane 11 presently and a big user prior to MSFS being released and now using MSFS close to exclusively I wanted to do an in depth comparison between the two platforms. I’ve seen many threads on this forum about individuals being upset by certain aspects for MSFS with some outright claiming they are leaving the platform for X-plane 11 or P3D v5.
